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The Next Era of PESBUL 2021 Starts Now

Public Beta • Server Now Live

The Next Era of PESBUL 2021 Starts Now

The PESBUL 2021 Private Server is officially moving from Alpha to Beta—powered by a completely new VPS, direct public connectivity and major improvements across 1v1 Friendly Lobby, Clans, Co-op and Team Play.

🚨 Mandatory update

Download the NEW PESBUL Connector

To connect to the new Public Beta server, every player must download and install the new PESBUL Connector BAT file. The previous BAT file contains the configuration for the old server and will no longer connect PES 2021 to our new VPS.

1 Download Get the latest PESBUL Connector BAT file.
2 Run as Administrator Right-click the BAT file and select the administrator option.
3 Connect Now / Install Apply the new PESBUL server configuration.
4 Start PES 2021 Launch the game after receiving the success confirmation.

This update is mandatory even if you already installed an older version of the PESBUL Connector.

DOWNLOAD THE NEW CONNECTOR
The biggest infrastructure upgrade yet

From a home-hosted Alpha
to a real public VPS

The previous Alpha proved that the reconstructed PES 2021 online services could work, but it ran on ageing home hardware and depended on additional tunnel and relay infrastructure. That was never intended to become the permanent home of the public server.

8 CPU cores
16 GB Server RAM
160 GB NVMe SSD
2 Gbps Download & upload

Built for the public Beta

PESBUL 2021 now runs on a new public VPS with direct connectivity. Game traffic no longer needs to depend on the previous home-server and tunnel route, removing an unnecessary layer between the players and the server. Fast NVMe storage also improves server, dashboard and database operations.

Hosting HOSTKEY VPS
Processing 8 CPU cores
Memory 16 GB RAM
Storage 160 GB NVMe SSD
Download connection Up to 2 Gbps
Upload connection Up to 2 Gbps
Connectivity Direct public connection
Current game-mode status

What is available in the Beta?

The Beta brings real improvements, but we will always distinguish between what is playable, what is experimental and what remains under active development.

Playable & improved

1v1 Friendly Lobby

The main supported PESBUL mode, now with important Ready-state and post-match room-lifecycle fixes.

🛡️
Partially available

Clans & Co-op

Clan creation, information, lobbies and rooms are available. Matchmaking remains incomplete.

👥
In development

Team Play 11v11

The client reaches the GameRelay loading stage, but Side Select and the match itself are not available yet.

The host no longer becomes Ready automatically

Previously, when a guest entered a room, the host could automatically light up as OK/Ready without selecting it. This has now been corrected. Each player controls their own Ready state.

Rooms can now be reused after the match

Previously, a completed match could leave the room stuck or unusable, forcing both players to create a new room. The room lifecycle has now been corrected, allowing the same room to be used again.

Clan creation is working

Players can create clans, and the server stores and returns the clan information correctly.

Correct clan-owner information

Clan details now display the profile and information of the correct clan owner.

Clan lobbies and rooms are available

Clan Co-op lobbies can be opened, rooms can be created and players inside the room are displayed correctly.

Host and member roles are displayed correctly

The room now distinguishes the host from the other clan members instead of showing incomplete participant data.

The game reaches Co-op matchmaking

The reconstructed flow now progresses through the clan room and reaches the original matchmaking stage.

Still incomplete: Clan join requests can be sent, but they cannot yet be accepted from inside the game. Co-op matchmaking also does not complete, so a Clan Co-op match cannot currently start.

Team Play room and Ready flow

The server recognises the Team Play room and its participants, processes the Ready state and progresses through the original match countdown.

GameRelay connection established

The client receives the GameRelay endpoint on the new VPS and begins the relay connection.

Secure key exchange completed

The server receives the client request, returns the expected key material and enters the secure communication stage.

Post-Secure traffic decoded

Encrypted and compressed application traffic can now be decoded and analysed correctly.

GameRelay loading is reached

Instead of immediately showing “Unable to connect,” the game now leaves the lobby and enters the GameRelay loading and connection stage.

Clear status: Team Play 11v11 is not playable yet.

The complete post-Secure server reply is still being reconstructed. Side Select is not reached and an 11v11 match does not currently start. We will not call the mode functional until players can actually reach Side Select and begin the match.

Prepared for a growing community

More than a server migration

With more than 3,000 player records already in the system, moving to a new public server required more than installing a fresh container. The Beta introduces new database and administration infrastructure designed for future growth.

🗄️

Database export and import

User and player records can now be transferred between server installations instead of recreating the community database from the beginning.

Faster user administration

The dashboard no longer needs to load the entire user database at once, making user-management actions much faster.

📈

Built for future growth

The new VPS and improved backend provide a stronger foundation as the PESBUL community continues to grow.

PESBUL 2021 Public Beta

The new server is live.

Thank you to everyone who tested the Alpha, reported bugs and helped us rebuild a part of PES 2021 that was supposed to be gone. The new Beta is a major foundation—but development continues.

DOWNLOAD THE NEW CONNECTOR

This is a community-built Beta server. Bugs and incomplete features should still be expected. When reporting a problem, please include the game mode, usernames, approximate time and a debug export whenever possible.

PES 2021 Is Online Again.

PESBUL Community Project · Public Beta

PES 2021 Is Online Again.

After almost six years without the PES experience we loved, two months of relentless development, and countless sleepless nights, the online mode of eFootball PES 2021 is alive again.

Friendly Match Lobby is working

Six Years Later

Almost six years ago, Konami took PES away from us.

Not only the name, but the football series as we knew and loved it.

For almost six years, players who wanted the traditional PES experience were left without a real alternative. We watched the series move further away from its roots while microtransactions became more important, classic modes disappeared, and the community that had supported PES for decades was gradually left behind.

During those years, I tried many different ideas, approaches, tools, and possible solutions. Most of them led nowhere.

Some gave me small clues, but never enough to build something that actually worked. There were many moments when restoring the PES 2021 online experience seemed completely impossible.

Then, around two months ago, we had our first real breakthrough.

From that moment, the project became countless sleepless nights, long days, failed experiments, new discoveries, and hundreds of very small steps forward.

Sometimes one missing value took several days to understand. Sometimes one correctly implemented command unlocked an entire section of the game. Progress was slow, but every small success brought us closer to something that had seemed impossible only weeks earlier.

Today, eFootball PES 2021 has a working online mode again, and Friendly Match Lobby is approximately 99% functional.

This is not the end of the project. It is the moment when the project finally leaves a small circle of controlled private tests and reaches the community it was created for.

We are now ready for the most important test so far: opening PES 2021 online to the public.

This Is a Public Beta, Not a Finished Service

I want to be completely honest about what this public test means.

Will everything be stable? I do not know. That is exactly what we need to discover.
Will it work perfectly for everyone? I do not know. Different systems and networks may behave differently.
Will we find new problems? Almost certainly. This is the purpose of a real public test.

This entire project is new territory for me. I am learning while building it, analysing how the original game behaves, reconstructing the missing online services, and solving each problem as it appears.

The public beta will give us something that private testing cannot provide: real data from different players, countries, internet providers, routers, network conditions, and PC configurations.

We need to learn how the system behaves when more people use it at the same time. We need to discover the problems that cannot be reproduced with only two test computers. We need real matches, real connections, and real feedback.

Please enter the public beta with realistic expectations. This is an independent community project, built with limited time and resources. Constructive feedback will help improve it. Anger without useful information will not.

Important Information About Connection Quality and Lag

Matches in PES 2021 use a peer-to-peer connection.

This means that the actual gameplay traffic is exchanged directly between the two players. It does not pass through the main PESBUL server.

If a match is lagging, the cause will usually be related to the connection between the players rather than the central server.

  • Large geographical distance between the players.
  • Wi-Fi instability or poor wireless signal.
  • Network congestion or packet loss.
  • Background downloads, streaming, or cloud synchronisation.
  • Router or NAT configuration.
  • Internet provider routing.
  • An unstable connection from one of the players.

Please do not immediately assume that every lagging match is caused by PESBUL.

For the best possible test Use a wired connection whenever possible. Stop active downloads, streams, cloud backups, and other heavy network activity before starting a match.

How to Enable the PES 2021 Online Mode

  1. Open pes2021.pesbul.eu and click the Connect Now button available on the website.
  2. A file in .BAT format will be downloaded. Some browsers or security programs may display a warning because BAT files are executable scripts. Download and use the installer only from the official PESBUL website.
  3. Right-click the downloaded file and select Run as administrator.
  4. In the installer, choose:
    • 1 — install and activate the PESBUL online server;
    • 2 — remove the PESBUL configuration and restore the original setup.
  5. Start eFootball PES 2021. The online mode should now be available.
That is all. PES 2021 is online again. The installation is reversible. Selecting option 2 removes the PESBUL configuration.

What Is the PESBUL 2021 Hub?

The website is still in a very early stage.

Its immediate purpose is to provide access to the restored PES 2021 online services, but the long-term plan is much larger.

The website will gradually become a complete PES 2021 community hub, including:

  • ELO seasons and rankings.
  • Traditional leagues and championships.
  • Cups and tournaments.
  • Public player profiles.
  • Match history and detailed statistics.
  • Achievements and permanent competitive records.
  • Competitions organised through Friendly Match Lobby.
  • Future Team Play 11 vs 11 events.
Our main long-term goal remains a fully working 11 vs 11 Team Play mode.

Once the core online services are stable, Team Play will become the primary development focus.

The current Friendly Match Lobby work is not the final destination. It is the foundation that makes the return of 11 vs 11 possible.

Linking Your Website Account With Your PES 2021 Profile

You do not need to verify your website account simply to play PES 2021 online.

Profile verification is optional. It provides additional features for players who want to participate in PESBUL competitions and use the full PESBUL 2021 Hub.

A verified profile will eventually allow you to:

  • Join ELO seasons.
  • Participate in leagues, cups, and tournaments.
  • Have a public player profile.
  • Store match results and statistics.
  • Unlock achievements.
  • Build a permanent competitive history.

How to Verify Your Profile

  1. Sign in to your account on the PESBUL 2021 website.
  2. Open your user dashboard and click the profile verification button.
  3. The website will generate a unique verification code.
  4. Open PES 2021 and go to:
    Settings → Online Settings → Edit Profile → Favorite Team
  5. Enter the generated verification code in the Favorite Team field and save the changes.
  6. Return to your website dashboard and click the verification button again.

If everything is correct, your game profile and website account will be linked.

A public player profile will then become available. This profile will gradually store your statistics, results, achievements, competitive history, and participation in PESBUL events.

Verification is not required for normal online play. You can use Friendly Match Lobby without verifying a website account. Verification is an additional service for players who want public profiles, statistics, rankings, and access to organised competitions.

Community Rules

This project is completely free, and the rules are intentionally simple.

  • Play Fair!!!.
  • Treat other players with basic respect.
  • Do not exploit known bugs to disrupt other users.
  • Do not harass players or create unnecessary conflicts.
  • Report technical problems with useful and accurate information.

I will not act as a referee for every personal argument between players.

I will not manually investigate every disputed result, and I will not change match results simply because someone demands it.

I do not have the time or resources to moderate endless personal disputes. Players who repeatedly create problems, abuse the service, harass others, exploit the testing environment, or deliberately damage the experience will simply lose access.

Everything is free. There is no money, prize, or commercial service involved. There is no reason to turn a community project into a source of unnecessary drama.

Known Issues

The following problems are already known. You do not need to report them repeatedly unless you have new and useful information.

  • Avatars are currently not working correctly.
  • If a player disconnects during a match or during team selection, the other player may be returned to a room that no longer exists. You can still leave that room normally.
  • Room status does not yet update correctly in every situation.
  • The Other Results section is not working yet.
  • Team Play Lobby and CO-OP Clans are accessible and already significantly advanced. They include menus, rooms, clan creation, membership functions, and other working elements. However, these modes are not yet ready for normal use. If you explore too deeply, you may reach an unfinished screen or a dead end.

Have You Found a New Problem?

If the issue is not already included in the known-issues list, please publish it in the dedicated Discord forum channel.

A useful report should include:

  • What exactly you did.
  • What you expected to happen.
  • What actually happened.
  • The exact screen or stage where the problem appeared.
  • A screenshot or video whenever possible.
  • Your country and connection type for network or lag-related problems.
Support the Next Step

Access to this project is free and will remain free.

However, servers, infrastructure, development tools, AI subscriptions, testing, storage, and all the other costs behind the project are real.

If you enjoy the project and want to help us continue the work, move toward more reliable infrastructure, and reach the 11 vs 11 goal faster, you can support PESBUL by buying me a coffee.

Support is completely optional. Playing, testing, reporting useful problems, and sharing the project also help enormously.

Konami may have shut down the servers.
But the community is not finished with PES.

Thank you to everyone who tests, reports problems, shares the project, supports the development, or simply plays one match.

What comes next, we will build together.

PESBUL is an independent community project and is not officially affiliated with or endorsed by Konami. Players must use their own legal copy of eFootball PES 2021.